AoeStats
← Dr Whitman

Arena

510943167Analyzed
4v4 RM · 11h ago on Oct 3, 2026· 44m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Varangians · Hong Kong SAR China
1427
+12
🇺🇸 Danes · United States
1375
+14
🇨🇳 Japanese · China
1331
+16
🇺🇸 Mongols · United States
1291
+18
🇹🇼 Aztecs · Taiwan
1420
-18
🇦🇪 Lithuanians · United Arab Emirates
1320
-14
🇨🇳 Bohemians · China
1305
-14
🇨🇳 Jurchens · China
1302
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,289 10:26 14:24 33:37 ⛏ Fast Castle
45 1,996 10:43 14:44 30:03 ⛏ Fast Castle
43 1,926 11:21 15:12 39:50 ⛏ Fast Castle
39 1,722 10:53 14:39 27:11 ⛏ Fast Castle
33 1,472 11:58 15:52 32:35 ⛏ Fast Castle
28 1,228 9:41 13:23 28:13 ⛏ Fast Castle
25 1,105 10:50 14:24 28:02 ⛏ Fast Castle
22 1,003 10:25 14:05 28:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,160 25,715 11,075 3,215 67,165 74,658
27,610 25,745 12,035 1,630 67,020 71,500
32,175 14,010 13,580 1,100 60,865 71,296
15,800 22,935 14,415 5,500 58,650 70,726
26,270 12,800 11,170 4,650 54,890 71,536
16,615 19,330 10,845 1,945 48,735 55,901
23,345 8,670 10,845 3,580 46,440 50,177
18,465 10,445 9,350 2,060 40,320 43,304
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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