AoeStats
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Lombardia

508951176Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 90m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Saxons · Belgium
905
+13
🇧🇪 Varangians · Belgium
893
+14
🇧🇪 Spanish · Belgium
888
+14
🇪🇸 Bohemians · Spain
945
-17
🇦🇷 Chinese · Argentina
858
-14
🇦🇷 Cumans · Argentina
737
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 3,852 14:37 19:35 45:58 ⛏ Fast Castle
32 2,874 11:15 15:08 32:57 ⛏ Fast Castle
30 2,718 11:27 17:19 43:19 ⚔ FC into Archers
20 1,770 14:06 20:13 41:39 ⛏ Fast Castle
14 1,296 11:50 22:10 37:21 ⛏ Fast Castle
12 1,044 9:49 37:24 46:05

Resources

Player Food Wood Gold Stone Spent Collected
43,000 60,817 46,190 5,065 155,072 167,253
41,845 37,065 27,370 950 107,230 137,475
31,175 45,449 17,585 5,360 99,569 109,931
36,100 16,671 33,410 5,740 91,921 149,816
32,865 33,928 11,785 4,475 83,053 93,397
32,140 20,384 19,340 3,295 75,159 96,545
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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