AoeStats
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Baltic

510646726Analyzed
4v4 RM · 18h ago on Oct 2, 2026· 4m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Maya · New Zealand
1050
+15
🇹🇷 Turks · Türkiye
981
+18
🇧🇷 Malians · Brazil
963
+18
🇺🇸 Franks · United States
956
+19
🇨🇱 Varangians · Chile
1063
-19
🇦🇲 Aztecs · Armenia
1023
-18
🇨🇴 Spanish · Colombia
1013
-17
🇨🇦 Danes · Canada
981
-16
Player eAPM Actions Feudal Castle Imperial Opening
86 384 — — —
54 239 — — —
50 224 — — —
43 191 — — —
26 115 — — —
22 97 — — —
21 94 — — —
16 70 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 200 50 0 1,050 665
600 150 0 0 750 642
600 150 0 0 750 687
500 50 50 0 600 501
350 125 0 0 475 452
250 175 50 0 475 510
350 100 0 0 450 521
250 0 50 0 300 392
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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