AoeStats
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Oasis

509969879Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 54m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1047
+20
🇺🇸 Varangians · United States
1047
+20
🇬🇧 Poles · United Kingdom
1169
-21
🇦🇷 Danes · Argentina
1118
-19
Player eAPM Actions Feudal Castle Imperial Opening
47 2,526 8:47 16:37 42:21 ⛏ Fast Castle
29 1,579 11:08 14:45 35:25 ⛏ Fast Castle
27 1,451 12:57 17:27 31:13 ⛏ Fast Castle
26 1,423 10:19 19:02 44:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,845 14,760 23,595 1,645 79,845 86,339
35,375 15,915 13,890 2,900 68,080 70,179
25,915 14,485 13,810 2,900 57,110 63,171
23,380 20,350 8,040 1,705 53,475 58,367
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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