AoeStats
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African Clearing

510686511Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 42m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Varangians · Türkiye
1661
+7
🇲🇽 Huns · Mexico
1556
+10
🇨🇳 Danes · China
1511
+12
🇨🇳 Huns · China
1438
+14
🇦🇷 Persians · Argentina
1508
-14
🇦🇷 Koreans · Argentina
1420
-11
🇦🇷 Maya · Argentina
1404
-10
🇦🇷 Spanish · Argentina
1349
-8
Player eAPM Actions Feudal Castle Imperial Opening
61 2,556 13:27 17:18 37:10 ⛏ Fast Castle
58 2,429 13:47 18:38 35:01 ⛏ Fast Castle
51 2,140 11:23 28:21 42:04 ⚔ Archer Rush
49 2,049 12:31 17:28 35:29 ⛏ Fast Castle
43 1,807 11:41 25:00 39:25 ⚔ Archer Rush
41 1,733 14:52 19:30 — ⛏ Fast Castle
35 1,466 16:11 20:13 — ⛏ Fast Castle
29 1,220 13:31 18:11 36:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,105 14,733 8,695 1,865 43,398 46,836
12,550 15,584 11,105 2,250 41,489 44,642
10,975 19,890 5,770 2,450 39,085 42,308
14,735 14,026 8,750 960 38,471 44,495
12,550 12,248 8,285 1,085 34,168 37,080
15,145 11,063 1,970 2,500 30,678 32,030
12,695 10,862 1,855 1,730 27,142 28,365
10,325 5,692 3,460 850 20,327 21,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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