AoeStats
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Yucatan

510961714Analyzed
2v2 RM · 16h ago on Oct 3, 2026· 58m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
1184
+14
🇩🇰 Goths · Denmark
1044
+20
🇳🇴 Varangians · Norway
1129
-17
🇳🇴 Danes · Norway
1129
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 2,929 11:08 15:31 37:03 ⛏ Fast Castle
48 2,826 9:53 21:54 41:40 ⚔ M@A into Archers
33 1,952 10:08 20:25 40:07 ⚔ Scout Rush
31 1,846 13:09 23:51 41:45

Resources

Player Food Wood Gold Stone Spent Collected
40,485 17,861 12,725 1,700 72,771 78,406
29,180 13,232 20,120 3,350 65,882 78,964
28,615 23,769 8,105 3,000 63,489 67,862
23,820 15,035 19,865 2,960 61,680 63,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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