Arabia
510193757Analyzed2v2 RM
·
2d ago on Sep 29, 2026·
44m 35s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 234,168 analysed team-game players on Arabia.
dr_bounty
A
Feudal Age
11:33
vs 10:18
btm 21%
Castle Age
20:50
vs 22:29
top 30%
Imperial Age
36:40
vs 39:58
top 24%
eAPM
47
vs 31
top 20%
First military
8:29
vs 11:39
top 4%
▼
Slow Feudal Age at 11:33 — slower than 79% of analysed players on Arabia
▲
Fast Castle Age at 20:50 — faster than 70% of analysed players on Arabia
▲
Fast Imperial Age at 36:40 — faster than 76% of analysed players on Arabia
▲
High eAPM (47) — top quarter of analysed players
▲
Early military at 8:29 (Militia) — earlier than 96% of analysed players on Arabia
▲
Town centers almost never idle — 1s across the first 20:50
Quatsch
B
Feudal Age
9:56
vs 10:18
top 39%
Castle Age
21:07
vs 22:29
top 33%
Imperial Age
43:29
vs 39:58
btm 26%
eAPM
32
vs 31
top 48%
First military
11:41
vs 11:39
top 50%
▲
Town centers almost never idle — 1s across the first 21:07
Ruipue
B
Feudal Age
11:43
vs 10:18
btm 19%
Castle Age
19:56
vs 22:29
top 22%
Imperial Age
38:19
vs 39:58
top 37%
eAPM
22
vs 31
btm 28%
First military
13:58
vs 11:39
btm 31%
▼
Slow Feudal Age at 11:43 — slower than 81% of analysed players on Arabia
▲
Fast Castle Age at 19:56 — faster than 78% of analysed players on Arabia
▼
Town centers idle 4:41 of the first 19:56 — keep villagers queued
Wololo
D
Feudal Age
11:50
vs 10:18
btm 17%
Castle Age
26:26
vs 22:29
btm 12%
Imperial Age
40:47
vs 39:58
btm 44%
eAPM
18
vs 31
btm 19%
First military
14:10
vs 11:39
btm 30%
▼
Slow Feudal Age at 11:50 — slower than 83% of analysed players on Arabia
▼
Slow Castle Age at 26:26 — slower than 88% of analysed players on Arabia
▼
Low eAPM (18) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 4:51 of the first 26:26 — keep villagers queued