AoeStats
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MegaRandom

510806046Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 45m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Varangians · France
995
+15
🇫🇷 Saxons · France
994
+14
🇨🇿 Aztecs · Czechia
967
-15
🇧🇩 Bohemians · Bangladesh
960
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,701 11:27 22:09 — ⚔ Archer Rush
27 1,221 11:26 26:38 43:40 ⚔ M@A into Skirms
23 1,049 9:22 23:57 — ⚔ Archer Rush
18 807 13:07 24:08 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,885 7,840 6,390 2,150 32,265 36,470
9,890 9,420 3,750 1,265 24,325 25,861
8,410 6,180 3,915 1,525 20,030 20,004
7,955 7,104 4,120 200 19,379 20,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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