AoeStats
← 河北彩花

Arena

510042251Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 51m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Saxons · Vietnam
1290
+10
🇲🇴 Cumans · Macao SAR China
1199
+14
🇮🇳 Italians · India
1161
+15
🇨🇳 Danes · China
1160
+15
🇦🇷 Romans · Argentina
1191
-15
🇫🇷 Romans · France
1162
-14
🇵🇪 Celts · Peru
1132
-13
🇦🇷 Ethiopians · Argentina
1100
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,546 10:06 19:46 30:33 ⛏ Fast Castle
49 2,523 10:02 13:35 28:43 ⛏ Fast Castle
43 2,192 10:07 13:45 30:32 ⛏ Fast Castle
33 1,714 9:55 17:10 30:00 ⛏ Fast Castle
32 1,646 11:44 16:15 30:56 ⛏ Fast Castle
31 1,596 9:12 15:40 33:47 ⛏ Fast Castle
27 1,393 11:36 15:17 29:31 ⛏ Fast Castle
15 765 9:02 19:56 33:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,150 35,670 20,035 3,815 88,670 98,107
16,245 37,325 15,270 6,650 75,490 93,943
30,020 17,880 12,735 2,380 63,015 70,756
29,880 18,610 12,140 2,250 62,880 78,603
20,395 19,060 15,180 1,700 56,335 87,090
22,045 21,320 10,495 1,500 55,360 60,115
27,475 16,335 6,915 3,450 54,175 61,957
16,040 21,520 13,555 950 52,065 55,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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