AoeStats
← 河北彩花

Arena

509116511Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 90m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇦 Varangians · Bosnia & Herzegovina
1229
+16
🇯🇵 Japanese · Japan
1192
+17
🇨🇳 Burmese · China
1185
+18
🇲🇴 Danes · Macao SAR China
1167
+18
🇨🇳 Spanish · China
1260
-19
🇨🇳 Huns · China
1248
-18
🇨🇳 Franks · China
1247
-18
🇨🇳 Persians · China
1140
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 4,174 10:44 14:43 35:03 ⛏ Fast Castle
37 3,312 10:54 16:20 33:12 ⛏ Fast Castle
34 3,075 9:38 14:37 33:01 ⛏ Fast Castle
27 2,477 11:56 15:44 28:42 ⛏ Fast Castle
19 1,758 10:35 15:00 30:48 ⛏ Fast Castle
18 1,650 10:36 16:31 29:43 ⛏ Fast Castle
16 1,429 12:21 18:32 41:43 ⛏ Fast Castle
9 771 10:19 14:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
139,100 22,270 69,830 4,450 235,650 239,179
79,215 38,845 44,630 1,670 164,360 167,934
55,770 42,860 40,595 1,975 141,200 149,941
47,775 23,475 20,040 11,290 102,580 132,601
47,205 21,525 24,555 5,235 98,520 129,012
24,970 25,820 6,195 1,475 58,460 70,997
20,095 9,600 7,220 2,805 39,720 42,437
3,000 1,831 520 650 6,001 8,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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