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Nomad

510319334Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 52m 16s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇴 Mongols · Jordan
1159
+13
🇫🇷 Italians · France
1123
+15
🇦🇹 Lithuanians · Austria
1121
+15
🇫🇷 Malay · France
1056
+17
🇨🇳 Danes · China
1154
-17
🇹🇼 Varangians · Taiwan
1134
-17
🇹🇼 Persians · Taiwan
1044
-13
🇹🇼 Spanish · Taiwan
1042
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,822 13:39 17:45 34:49 ⛏ Fish Boom FC
28 1,489 14:04 21:48 — ⛏ Fish Boom FC
27 1,426 15:24 21:53 36:11 ⛏ Fish Boom FC
27 1,426 16:44 26:22 — ⚔ Fish Boom into Towers into Fire Galleys into Scouts
24 1,248 16:01 22:29 43:06 ⛏ Fish Boom FC
24 1,239 13:49 21:31 40:54 ⛏ Fish Boom FC
22 1,164 14:59 19:19 30:58 ⛏ Fish Boom FC
22 1,130 14:54 20:09 50:55 ⛏ Fish Boom FC into Galleys into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
28,715 28,440 14,550 2,725 74,430 82,496
28,050 18,170 13,295 3,600 63,115 65,211
24,800 23,501 8,560 3,420 60,281 65,360
11,510 24,625 18,095 4,950 59,180 70,088
15,000 13,830 9,350 2,580 40,760 43,563
11,975 16,903 5,210 2,125 36,213 37,073
9,400 11,655 3,755 1,075 25,885 25,438
9,100 6,748 4,045 2,250 22,143 27,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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