AoeStats
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Yucatan

510566975Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 64m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
1438
+23
🇬🇧 Mongols · United Kingdom
1434
+23
🇬🇧 Varangians · United Kingdom
1658
-25
🇬🇧 Danes · United Kingdom
1549
-21
Player eAPM Actions Feudal Castle Imperial Opening
72 4,664 14:17 18:34 22:37 ⚔ Drush FC into Fast Imp
43 2,773 10:20 18:16 31:39 ⚔ Archer Rush
39 2,497 9:57 13:39 38:02 ⛏ Fast Castle
38 2,457 9:32 13:09 39:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,895 34,129 28,770 4,010 106,804 109,169
39,410 19,398 23,050 2,945 84,803 91,318
22,825 27,283 12,950 7,875 70,933 74,353
27,485 25,810 8,480 3,990 65,765 68,328
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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