AoeStats
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MegaRandom

508500570Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 36m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
1759
+11
🇩🇰 Saxons · Denmark
1737
+11
🇬🇧 Varangians · United Kingdom
1653
-12
🇬🇧 Saxons · United Kingdom
1622
-10
Player eAPM Actions Feudal Castle Imperial Opening
64 2,335 8:10 20:38 — ⚔ Scout Rush
54 1,989 8:32 22:33 — ⚔ M@A into Archers
38 1,374 7:55 24:04 — ⚔ Scout Rush
32 1,178 8:28 22:07 36:09 ⚔ M@A into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
12,280 5,287 5,570 130 23,267 25,751
11,180 7,895 2,280 1,530 22,885 24,797
8,760 7,760 4,170 885 21,575 23,202
11,415 5,412 2,695 1,080 20,602 22,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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