AoeStats
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Lombardia

510136569Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 49m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1124
+11
🇳🇱 Varangians · Netherlands
1038
+14
🇳🇱 Tatars · Netherlands
1038
+15
🇪🇸 Italians · Spain
1033
-14
🇦🇷 Goths · Argentina
1020
-14
🇦🇷 Shu · Argentina
976
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,839 10:56 15:28 36:40 ⛏ Fast Castle
34 1,674 10:26 15:30 — ⛏ Fast Castle
34 1,694 11:55 15:41 38:04 ⛏ Fast Castle
30 1,484 11:20 16:17 37:04 ⛏ Fast Castle
24 1,182 11:53 19:45 29:25
22 1,072 11:02 16:42 37:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,500 23,966 15,675 1,990 57,131 59,472
20,925 11,517 13,755 2,850 49,047 52,860
23,805 12,682 8,435 2,150 47,072 51,987
19,950 10,838 12,260 2,990 46,038 51,311
13,645 16,260 11,205 2,250 43,360 64,843
12,635 13,990 7,020 1,950 35,595 38,196
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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