AoeStats
← Tellez_1001

Arabia

509503301Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 37m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1248
+13
🇺🇸 Japanese · United States
1246
+13
🇨🇴 Ethiopians · Colombia
1243
-16
🇨🇴 Mongols · Colombia
1100
-10
Player eAPM Actions Feudal Castle Imperial Opening
69 2,606 9:48 27:41 — ⚔ Archers into Scouts
62 2,341 9:15 22:47 — ⚔ M@A into Skirms
52 1,952 9:17 24:44 — ⚔ Archer Rush
50 1,883 9:00 26:01 — ⚔ M@A into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,540 10,111 4,725 950 26,326 28,066
8,550 9,649 3,130 100 21,429 22,544
6,575 8,331 5,105 750 20,761 22,640
8,095 7,662 3,600 880 20,237 20,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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