Arabia
509259280Analyzed3v3 RM
·
4d ago on Sep 26, 2026·
35m 7s·
6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 235,844 analysed team-game players on Arabia.
rynet20
D
Feudal Age
14:49
vs 10:19
btm 2%
Castle Age
31:26
vs 22:29
btm 2%
Imperial Age
—
vs 39:59
btm 0%
eAPM
8
vs 31
btm 2%
First military
13:15
vs 11:40
btm 35%
▼
Slow Feudal Age at 14:49 — slower than 98% of analysed players on Arabia
▼
Slow Castle Age at 31:26 — slower than 98% of analysed players on Arabia
▼
Low eAPM (8) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 13:16 of the first 31:26 — keep villagers queued
Churro
D
Feudal Age
16:30
vs 10:19
btm 1%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:59
btm 0%
eAPM
10
vs 31
btm 3%
First military
6:02
vs 11:40
top 0%
▼
Slow Feudal Age at 16:30 — slower than 99% of analysed players on Arabia
▼
Low eAPM (10) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Early military at 6:02 (Militia) — earlier than 100% of analysed players on Arabia
▼
Town centers idle 20:36 of the first 35:07 — keep villagers queued
TurntTaco69
D
Feudal Age
12:27
vs 10:19
btm 10%
Castle Age
30:46
vs 22:29
btm 3%
Imperial Age
—
vs 39:59
btm 0%
eAPM
17
vs 31
btm 16%
First military
11:19
vs 11:40
top 45%
▼
Slow Feudal Age at 12:27 — slower than 90% of analysed players on Arabia
▼
Slow Castle Age at 30:46 — slower than 97% of analysed players on Arabia
▼
Low eAPM (17) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 11:21 of the first 30:46 — keep villagers queued
lumiguel2011
D
Feudal Age
14:45
vs 10:19
btm 2%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:59
btm 0%
eAPM
12
vs 31
btm 6%
First military
19:04
vs 11:40
btm 13%
▼
Slow Feudal Age at 14:45 — slower than 98% of analysed players on Arabia
▼
Low eAPM (12) — busier hands win idle time back
▼
First military only at 19:04 (Archer) — later than 87% of analysed players on Arabia
▼
Town centers idle 12:00 of the first 30:00 — keep villagers queued
elitfogo
D
Feudal Age
14:53
vs 10:19
btm 2%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:59
btm 0%
eAPM
15
vs 31
btm 11%
First military
10:13
vs 11:40
top 23%
▼
Slow Feudal Age at 14:53 — slower than 98% of analysed players on Arabia
▼
Low eAPM (15) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 4:29 of the first 30:00 — keep villagers queued
Etanol
D
Feudal Age
15:24
vs 10:19
btm 1%
Castle Age
28:39
vs 22:29
btm 6%
Imperial Age
—
vs 39:59
btm 0%
eAPM
7
vs 31
btm 2%
First military
20:22
vs 11:40
btm 10%
▼
Slow Feudal Age at 15:24 — slower than 99% of analysed players on Arabia
▼
Slow Castle Age at 28:39 — slower than 94% of analysed players on Arabia
▼
Low eAPM (7) — busier hands win idle time back
▼
First military only at 20:22 (Scout Cavalry) — later than 90% of analysed players on Arabia
▼
Town centers idle 5:54 of the first 28:39 — keep villagers queued