AoeStats
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Nomad

509508379Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 83m 51s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
1530
+14
🇩🇴 Italians · Dominican Republic
1466
+16
1399
+19
🇨🇱 Gurjaras · Chile
1514
-18
🇩🇪 Danes · Germany
1454
-16
🇺🇸 Varangians · United States
1447
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 4,609 12:49 16:30 36:48 ⛏ Fish Boom FC
44 3,719 12:24 17:01 41:49 ⛏ Fish Boom FC
42 3,561 13:44 21:00 35:14 ⛏ Fish Boom FC
38 3,224 13:12 18:46 34:15 ⛏ Fish Boom FC
38 3,227 13:23 16:56 38:19 ⛏ Fish Boom FC
31 2,587 12:26 17:22 44:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,150 63,240 27,975 8,600 163,965 175,397
58,350 43,040 38,970 5,725 146,085 151,668
60,905 31,333 21,595 3,850 117,683 118,784
55,490 34,978 17,150 5,975 113,593 121,123
54,190 31,316 18,770 5,575 109,851 110,686
35,375 30,757 16,845 10,825 93,802 110,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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