AoeStats
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Arena

510197701Analyzed
4v4 RM · 15h ago on Sep 29, 2026· 6m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Romans · Argentina
1203
+15
🇩🇪 Varangians · Germany
1179
+16
🇦🇷 Khmer · Argentina
1179
+16
🇦🇷 Magyars · Argentina
1161
+17
🇨🇦 Wu · Canada
1227
-18
🇲🇽 Italians · Mexico
1201
-17
🇲🇽 Danes · Mexico
1158
-15
🇺🇸 Franks · United States
1139
-14
Player eAPM Actions Feudal Castle Imperial Opening
81 525 — — —
50 322 — — —
47 303 — — —
44 281 — — —
38 245 — — —
34 221 — — —
34 218 — — —
27 173 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,400 275 0 0 1,675 1,686
1,150 250 50 0 1,450 1,525
1,100 225 0 0 1,325 1,680
1,000 150 0 0 1,150 1,339
850 225 0 0 1,075 1,183
750 300 0 0 1,050 1,179
650 250 0 0 900 917
550 175 0 0 725 923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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