AoeStats
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Nomad

509276467Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 61m 39s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
1145
+14
🇹🇼 Danes · Taiwan
1118
+15
🇲🇽 Britons · Mexico
1111
+16
🇲🇽 Vikings · Mexico
1140
-17
🇲🇽 Mongols · Mexico
1133
-16
🇲🇽 Mapuche · Mexico
1033
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 3,806 14:42 21:35 49:27 ⛏ Fish Boom into Galleys FC
37 2,266 15:59 23:41 44:52 ⛏ Fish Boom into Fire Galleys FC
24 1,480 15:09 19:01 32:46 ⛏ Fish Boom FC
24 1,461 14:14 21:05 — ⚔ Fish Boom FC into Scouts
21 1,292 14:08 18:03 53:56 ⛏ Fish Boom FC
13 810 16:41 26:41 45:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,820 33,104 14,180 2,550 71,654 76,639
35,370 12,905 19,800 2,235 70,310 84,517
17,950 21,625 12,965 4,850 57,390 66,654
16,350 20,240 8,325 3,550 48,465 57,073
17,205 10,073 8,905 4,775 40,958 43,748
9,750 10,465 4,785 2,800 27,800 28,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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