AoeStats
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Fortress

509023464Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 51m 38s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Hindustanis · Peru
976
+10
🇨🇦 Poles · Canada
916
+12
🇵🇪 Bengalis · Peru
909
+13
🇲🇽 Danes · Mexico
882
+14
🇲🇽 Varangians · Mexico
932
-17
🇺🇸 Bohemians · United States
867
-13
🇦🇺 Bulgarians · Australia
776
-10
🇲🇽 Persians · Mexico
761
-9
Player eAPM Actions Feudal Castle Imperial Opening
30 1,560 7:57 12:35 26:03 ⛏ Fast Castle
23 1,198 8:55 12:57 35:29 ⛏ Fast Castle
19 976 10:46 14:23 34:13 ⛏ Fast Castle
15 770 10:06 16:14 27:09 ⛏ Fast Castle
13 673 8:16 15:21 32:55 ⛏ Fast Castle
13 685 6:53 14:05 27:19 ⛏ Fast Castle
12 645 7:14 17:22 35:03 ⛏ Fast Castle
12 601 8:53 15:59 27:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,645 14,375 29,500 3,750 89,270 94,484
21,785 16,285 16,925 2,150 57,145 65,987
22,645 13,425 14,155 3,620 53,845 65,214
22,775 11,110 17,160 1,500 52,545 55,818
23,075 14,540 8,505 2,895 49,015 55,385
17,735 12,137 12,625 2,120 44,617 46,523
12,580 8,245 5,530 2,255 28,610 31,679
9,610 9,965 7,265 1,305 28,145 31,456
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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