Oasis
509716319Analyzed2v2 RM
·
4d ago on Sep 27, 2026·
31m 34s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 78,104 analysed team-game players on Oasis.
Akayo
C
Feudal Age
11:46
vs 10:44
btm 24%
Castle Age
19:32
vs 20:42
top 39%
Imperial Age
—
vs 36:44
btm 0%
eAPM
28
vs 31
btm 44%
First military
18:26
vs 13:39
btm 29%
▼
Slow Feudal Age at 11:46 — slower than 76% of analysed players on Oasis
▲
Town centers almost never idle — 8s across the first 19:32
KaneGB
B
Feudal Age
10:14
vs 10:44
top 36%
Castle Age
20:15
vs 20:42
top 46%
Imperial Age
—
vs 36:44
btm 0%
eAPM
22
vs 31
btm 28%
First military
10:31
vs 13:39
top 21%
▲
Town centers almost never idle — 1s across the first 20:15
GA | Meow
B
Feudal Age
10:39
vs 10:44
top 48%
Castle Age
16:42
vs 20:42
top 18%
Imperial Age
—
vs 36:44
btm 0%
eAPM
19
vs 31
btm 19%
First military
16:29
vs 13:39
btm 37%
▲
Fast Castle Age at 16:42 — faster than 82% of analysed players on Oasis
▼
Low eAPM (19) — busier hands win idle time back
▼
Loom after the Feudal click (20:48) — usually safest before it
▲
Town centers almost never idle — 1s across the first 16:42
GA | Oink
B
Feudal Age
11:12
vs 10:44
btm 37%
Castle Age
22:06
vs 20:42
btm 36%
Imperial Age
—
vs 36:44
btm 0%
eAPM
43
vs 31
top 25%
First military
11:58
vs 13:39
top 39%
▲
High eAPM (43) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 0s across the first 22:06