AoeStats
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Oasis

509716319Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 31m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
993
+16
🇫🇷 Koreans · France
985
+16
🇩🇪 Khmer · Germany
990
-16
🇩🇪 Ethiopians · Germany
989
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,362 11:12 22:06 — ⚔ Archer Rush
28 888 11:46 19:32 — ⚔ FC into Skirms
22 694 10:14 20:15 — ⛏ Fast Castle
19 589 10:39 16:42 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
8,875 10,161 6,165 100 25,301 25,999
10,600 9,255 1,975 465 22,295 23,157
10,560 7,567 1,120 980 20,227 22,776
6,505 8,040 1,715 1,500 17,760 21,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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