AoeStats
← MJAI

Lombardia

509309450Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 39m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
1724
+4
🇭🇰 Varangians · Hong Kong SAR China
1594
+7
🇨🇳 Mongols · China
1392
+15
🇭🇰 Gurjaras · Hong Kong SAR China
874
+31
🇬🇧 Franks · United Kingdom
1392
-15
🇭🇰 Saxons · Hong Kong SAR China
1361
-14
🇺🇸 Hindustanis · United States
1359
-14
🇷🇺 Varangians · Russia
1342
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,871 9:16 20:21 36:02 ⚔ Scout Rush
34 1,347 10:50 14:27 31:13 ⛏ Fast Castle
34 1,374 10:35 17:21 32:24 ⛏ Fast Castle
30 1,193 11:17 20:14 30:45 ⛏ Fast Castle
29 1,150 10:58 16:28 38:41 ⛏ Fast Castle
28 1,125 9:01 21:36 32:25 ⚔ Scout Rush
27 1,062 10:32 14:48 31:05 ⛏ Fast Castle
24 961 11:39 15:56 31:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,905 12,572 12,000 3,725 61,202 65,931
21,255 16,126 10,725 2,975 51,081 53,504
17,505 10,461 12,150 1,090 41,206 43,065
14,825 12,387 5,830 2,860 35,902 38,369
14,700 12,185 4,305 2,250 33,440 41,363
16,915 7,697 6,075 2,150 32,837 39,121
17,095 9,035 6,155 315 32,600 37,909
16,435 8,673 4,230 1,225 30,563 34,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.