AoeStats
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Lombardia

509745187Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 4m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
863
+12
🇺🇸 Slavs · United States
848
+13
🇺🇸 Danes · United States
840
+13
🇺🇸 Armenians · United States
656
+22
🇬🇧 Varangians · United Kingdom
805
-16
🇨🇴 Mongols · Colombia
773
-15
🇦🇷 Aztecs · Argentina
769
-15
🇺🇸 Sicilians · United States
766
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 205 — — —
29 144 — — —
29 144 — — —
25 125 — — —
14 67 — — —
12 59 — — —
12 60 — — —
8 41 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 150 0 0 900 835
550 175 50 0 775 691
550 125 0 0 675 613
550 50 0 0 600 778
370 80 0 0 450 545
300 125 0 0 425 412
200 100 0 0 300 324
50 0 0 0 50 189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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