AoeStats
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Lombardia

509747258Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 55m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
1069
+16
🇺🇸 Malians · United States
1017
+18
🇺🇸 Italians · United States
1017
+18
🇺🇸 Danes · United States
1007
+18
🇺🇸 Poles · United States
1089
-19
🇩🇰 Hindustanis · Denmark
1087
-33
🇬🇧 Goths · United Kingdom
1032
-16
🇮🇹 Varangians · Italy
1029
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,801 11:54 20:33 28:40 ⛏ Fast Castle
30 1,653 11:13 17:11 30:56 ⛏ Fast Castle
26 1,450 11:10 15:35 30:58 ⛏ Fast Castle
23 1,266 13:08 18:15 40:15 ⛏ Fast Castle
18 1,012 10:58 18:28 27:17 ⛏ Fast Castle
16 900 15:45 22:17 36:34 ⛏ Fast Castle
13 743 12:11 22:29 53:06 ⛏ Fast Castle
13 721 13:43 20:57 48:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,700 21,107 25,670 2,845 83,322 90,130
46,205 16,885 16,940 1,200 81,230 99,927
28,360 21,556 13,460 2,835 66,211 90,467
24,570 22,035 13,875 3,195 63,675 87,589
27,225 13,217 15,135 2,755 58,332 60,073
22,835 16,285 13,645 2,680 55,445 59,628
25,305 23,400 3,070 3,500 55,275 68,570
24,070 9,513 15,055 4,525 53,163 60,204
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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