AoeStats
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Black Forest

509790509Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 4m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Lithuanians · Peru
1196
+14
🇵🇪 Danes · Peru
1165
+15
🇵🇪 Portuguese · Peru
1152
+16
🇵🇪 Hindustanis · Peru
1100
+18
🇺🇸 Danes · United States
1193
-18
🇺🇸 Khmer · United States
1145
-16
🇹🇼 Turks · Taiwan
1123
-15
🇺🇸 Varangians · United States
1116
-14
Player eAPM Actions Feudal Castle Imperial Opening
68 305 — — —
42 188 — — —
40 182 — — —
31 139 — — —
30 133 — — —
25 113 — — —
20 91 — — —
18 79 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 225 50 0 1,125 1,024
350 150 50 0 550 454
450 42 50 0 542 488
400 81 50 0 531 368
400 77 50 0 527 439
400 100 0 0 500 629
250 150 0 0 400 373
50 57 0 0 107 176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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