AoeStats
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Arena

509866140Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 17m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Danes · Hong Kong SAR China
1271
+16
🇩🇪 Vietnamese · Germany
1271
+16
🇨🇳 Persians · China
1243
+17
🇨🇳 Britons · China
1221
+18
🇨🇳 Varangians · China
1379
-22
🇨🇳 Danes · China
1286
-18
1236
-15
🇭🇰 Muisca · Hong Kong SAR China
1155
-12
Player eAPM Actions Feudal Castle Imperial Opening
72 1,266 10:30 14:23 — ⛏ Fast Castle
44 777 10:49 15:36 — ⛏ Fast Castle
41 713 11:04 15:29 — ⛏ Fast Castle
30 525 11:55 15:40 — ⛏ Fast Castle
26 461 10:39 14:29 — ⛏ Fast Castle
24 420 10:34 14:06 — ⛏ Fast Castle
24 420 10:56 13:39 — ⛏ Fast Castle
23 411 11:51 15:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,900 3,125 300 100 7,425 7,708
4,275 2,565 200 300 7,340 7,572
3,950 2,155 380 650 7,135 7,217
3,755 2,305 340 55 6,455 6,893
3,750 1,935 250 300 6,235 6,222
3,390 1,875 265 650 6,180 6,452
3,290 2,020 215 650 6,175 6,595
2,875 2,210 200 100 5,385 6,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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