AoeStats
← 白鹿城拉车车

Arena

509563755Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 55m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1389
+8
1192
+16
🇨🇳 Sicilians · China
1171
+17
🇨🇳 Mapuche · China
1111
+18
🇨🇳 Khmer · China
1204
-15
🇦🇺 Danes · Australia
1196
-15
🇧🇪 Spanish · Belgium
1193
-15
🇨🇳 Dravidians · China
1176
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,896 9:43 13:13 28:54 ⛏ Fast Castle
49 2,715 10:25 22:26 33:33 ⚔ FC into Skirms
36 2,011 11:02 14:40 29:06 ⛏ Fast Castle
29 1,612 10:21 15:23 31:27 ⛏ Fast Castle
27 1,471 10:14 15:29 29:47 ⛏ Fast Castle
22 1,245 10:16 13:34 28:52 ⛏ Fast Castle
22 1,239 10:39 14:56 36:09 ⛏ Fast Castle
19 1,031 9:38 15:02 28:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,755 24,830 23,785 8,980 102,350 109,072
34,465 30,755 11,320 4,850 81,390 87,657
43,265 13,155 19,935 3,030 79,385 86,912
38,085 19,451 16,825 2,930 77,291 87,986
25,595 29,460 10,240 985 66,280 68,801
32,155 11,390 12,050 3,250 58,845 70,293
17,235 18,865 14,340 2,620 53,060 71,292
19,835 13,023 8,380 3,965 45,203 49,627
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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