AoeStats
← 白鹿城拉车车

Nomad

508885852Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 26m 25s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Portuguese · Taiwan
1339
+15
🇦🇷 Britons · Argentina
1336
+15
🇨🇳 Spanish · China
1300
+17
🇨🇳 Varangians · China
1291
+17
🇨🇳 Saxons · China
1384
-19
1369
-18
🇨🇳 Turks · China
1315
-16
1187
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 1,196 13:48 19:13 — ⚔ Fish Boom FC into Scouts
41 1,087 14:59 19:57 — ⛏ Fish Boom FC
36 946 12:34 19:44 — ⛏ Fish Boom FC
33 875 15:15 20:00 — ⛏ Fish Boom FC
30 794 13:24 17:35 — ⛏ Fish Boom FC
28 729 13:05 21:37 — ⛏ Fish Boom FC
28 733 13:02 17:00 — ⛏ Fish Boom FC
19 507 15:17 21:07 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,400 5,928 1,845 850 14,023 14,785
4,900 6,417 1,230 925 13,472 13,388
5,875 4,030 1,615 1,595 13,115 13,096
5,865 5,881 920 105 12,771 13,337
4,175 6,177 1,425 260 12,037 11,771
5,475 4,210 490 1,050 11,225 12,290
4,450 4,644 975 1,055 11,124 11,295
3,000 3,192 250 300 6,742 7,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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