AoeStats
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Nomad

508617996Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 41m 31s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Cumans · Colombia
1180
+14
🇩🇪 Muisca · Germany
1145
+16
🇨🇳 Poles · China
1142
+16
🇨🇳 Persians · China
1139
+16
🇨🇳 Bohemians · China
1363
-23
🇭🇰 Varangians · Hong Kong SAR China
1073
-13
🇭🇰 Danes · Hong Kong SAR China
1072
-13
🇭🇰 Muisca · Hong Kong SAR China
1071
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,784 14:10 22:54 33:50 ⛏ Fish Boom into Galleys into Fire Galleys FC
42 1,735 13:36 18:21 35:58 ⛏ Fish Boom FC into Galleys
40 1,665 14:11 17:57 40:41 ⛏ Fish Boom FC
34 1,403 14:25 18:07 36:31 ⛏ Fish Boom FC
34 1,407 14:54 18:59 34:17 ⛏ Fish Boom FC
28 1,158 14:41 19:06 30:51 ⛏ Fast Castle
22 917 16:23 25:07 36:02 ⛏ Fish Boom into Galleys FC
16 652 15:32 19:29 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,985 13,013 4,935 1,045 44,978 48,318
19,320 12,055 7,570 1,605 40,550 46,517
13,550 15,290 6,400 3,000 38,240 42,486
12,560 11,666 4,920 2,840 31,986 33,959
11,550 14,032 4,335 1,060 30,977 34,002
9,030 9,745 4,090 3,650 26,515 30,101
8,325 10,603 2,610 2,600 24,138 23,787
7,235 7,510 1,390 2,565 18,700 24,518
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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