AoeStats
← ThickBurrito97

Arena

508834564Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 61m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Portuguese · Australia
634
+14
🇵🇪 Britons · Peru
485
+20
🇬🇧 Varangians · United Kingdom
594
-18
🇨🇿 Danes · Czechia
562
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,940 11:28 18:36 37:06 ⛏ Fast Castle
23 1,406 11:09 21:25 33:41 ⛏ Fast Castle
20 1,217 11:00 16:00 33:39 ⛏ Fast Castle
19 1,181 11:15 23:14 37:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,105 57,095 18,750 4,630 106,580 124,001
34,160 23,700 22,860 4,230 84,950 90,534
24,725 26,130 22,690 2,910 76,455 89,578
38,050 17,330 18,675 2,150 76,205 94,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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