AoeStats
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Lombardia

509779136Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 67m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
46 3,119 10:46 15:09 31:07 ⛏ Fast Castle
34 2,302 9:44 17:46 34:53 ⛏ Fast Castle
34 2,324 12:31 18:24 42:32 ⛏ Fast Castle
27 1,807 10:29 14:31 30:01 ⛏ Fast Castle
26 1,772 11:28 31:39 48:31 ⚔ Scout Rush
24 1,623 11:07 20:25 38:33 ⛏ Fast Castle
21 1,395 12:04 15:27 30:17 ⛏ Fast Castle
20 1,330 11:22 20:18 38:19 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
72,745 20,460 36,800 2,250 132,255 143,207
59,670 22,022 16,350 1,050 99,092 110,169
44,880 24,795 25,040 3,170 97,885 104,487
49,350 30,302 11,320 5,910 96,882 98,700
43,140 25,093 21,970 2,870 93,073 120,305
38,115 21,382 22,205 2,815 84,517 109,338
22,250 24,546 18,380 2,830 68,006 76,071
20,935 29,642 14,770 2,020 67,367 80,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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