AoeStats
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MegaRandom

508888089Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 44m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Chinese · Canada
1119
+14
🇨🇳 Lithuanians · China
1109
+14
🇨🇳 Huns · China
1106
+15
🇧🇷 Wei · Brazil
1067
+16
🇫🇷 Italians · France
1103
-16
🇵🇱 Varangians · Poland
1086
-15
🇩🇪 Huns · Germany
1066
-14
🇩🇪 Saxons · Germany
1046
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,949 12:49 16:33 33:33 ⛏ Fish Boom FC into Fire Galleys
43 1,931 12:58 21:48 — ⛏ Fish Boom into Fire Galleys into Galleys FC
33 1,483 11:35 16:01 30:46 ⛏ Fast Castle
32 1,442 12:53 18:16 33:20 ⛏ Fish Boom FC
22 999 14:20 18:15 33:19 ⛏ Fish Boom FC
22 993 12:00 16:14 38:43 ⛏ Fish Boom FC
15 667 11:10 21:49 37:33 ⛏ Fish Boom
13 573 11:51 17:59 36:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,275 20,635 10,830 850 56,590 63,319
10,935 29,615 4,525 950 46,025 47,363
11,850 18,903 8,710 2,565 42,028 44,676
15,425 15,799 6,810 2,780 40,814 47,024
15,780 10,115 11,300 2,180 39,375 41,502
15,825 12,595 4,845 950 34,215 43,229
15,190 11,195 6,020 1,050 33,455 40,567
10,620 13,195 4,160 1,250 29,225 33,755
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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