AoeStats
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Fortress

508829459Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 74m 21s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
855
+16
🇦🇹 Tatars · Austria
797
+18
🇨🇴 Byzantines · Colombia
797
+18
🇨🇳 Danes · China
876
-18
🇦🇺 Jurchens · Australia
832
-17
🇨🇳 Magyars · China
832
-17
Player eAPM Actions Feudal Castle Imperial Opening
69 5,143 8:07 15:11 37:24 ⛏ Fast Castle
36 2,700 7:46 15:12 25:38 ⚔ Scout Rush
27 1,983 8:24 13:07 26:05 ⛏ Fast Castle
25 1,891 11:00 20:27 30:02 ⛏ Fast Castle
20 1,475 7:15 12:56 30:06 ⛏ Fast Castle
17 1,242 8:48 13:56 27:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,470 80,920 11,835 1,895 134,120 134,625
50,545 25,460 32,290 3,945 112,240 126,006
33,090 37,185 32,965 1,350 104,590 129,922
43,490 22,785 28,425 6,990 101,690 117,065
20,915 30,335 34,055 3,505 88,810 90,847
30,185 22,805 17,510 3,175 73,675 103,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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