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Arena

510560266Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 45m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Lithuanians · Mexico
1032
+14
🇺🇸 Saxons · United States
1017
+15
🇨🇴 Hindustanis · Colombia
1007
+15
🇪🇸 Mongols · Spain
962
+17
🇨🇳 Danes · China
1291
-25
🇹🇼 Muisca · Taiwan
1021
-17
🇧🇪 Chinese · Belgium
972
-15
🇨🇳 Magyars · China
655
-4
Player eAPM Actions Feudal Castle Imperial Opening
50 2,276 10:40 14:27 31:15 ⛏ Fast Castle
44 2,014 10:20 16:05 38:23 ⛏ Fast Castle
43 1,940 11:15 19:23 24:11 ◆ FC into Fast Imp
27 1,210 10:45 14:34 34:14 ⛏ Fast Castle
23 1,067 11:35 15:21 30:41 ⛏ Fast Castle
22 1,003 10:28 16:10 34:04 ⛏ Fast Castle
18 826 10:19 16:23 33:22 ⛏ Fast Castle
17 753 10:59 15:28 31:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,300 17,535 11,970 1,955 58,760 78,585
22,495 15,955 10,055 3,550 52,055 52,911
23,435 12,650 11,595 1,120 48,800 57,850
22,400 12,900 8,900 1,600 45,800 51,603
16,595 12,430 10,820 2,960 42,805 59,221
17,165 15,199 6,860 2,295 41,519 44,381
15,695 12,835 8,220 2,335 39,085 41,463
16,225 8,930 5,355 2,900 33,410 36,407
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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