AoeStats
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Arena

509500162Analyzed
4v4 RM · 7d ago on Sep 27, 2026· 49m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1591
+7
🇨🇳 Magyars · China
1496
+11
🇹🇷 Burgundians · Türkiye
1489
+11
🇺🇸 Saxons · United States
1486
+11
🇺🇸 Italians · United States
1534
-15
🇺🇸 Varangians · United States
1488
-13
🇺🇸 Poles · United States
1283
-7
🇺🇸 Khmer · United States
1191
-5
Player eAPM Actions Feudal Castle Imperial Opening
70 3,414 10:13 14:08 28:57 ⛏ Fast Castle
52 2,531 10:06 13:38 28:07 ⛏ Fast Castle
41 2,006 10:28 14:51 34:25 ⛏ Fast Castle
41 2,022 9:57 15:16 34:37 ⛏ Fast Castle
35 1,721 8:54 21:39 38:51 ⚔ Towers FC
33 1,617 11:07 15:45 38:51 ⛏ Fast Castle
29 1,417 10:40 14:14 32:30 ⛏ Fast Castle
29 1,428 10:36 14:11 40:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,150 22,540 22,110 3,550 87,350 95,388
35,835 13,025 22,895 1,650 73,405 84,506
31,740 14,370 22,960 1,050 70,120 73,290
27,000 20,545 11,790 3,905 63,240 65,969
27,610 22,565 9,890 2,115 62,180 72,737
21,215 17,947 10,045 6,325 55,532 60,424
23,290 11,609 9,540 1,805 46,244 51,330
20,735 7,185 14,185 1,040 43,145 52,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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