AoeStats
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African Clearing

510703627Analyzed
4v4 RM · 15h ago on Oct 2, 2026· 68m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1060
+14
🇲🇽 Britons · Mexico
1000
+48
🇫🇷 Lithuanians · France
961
+18
🇲🇽 Ethiopians · Mexico
947
+19
🇦🇷 Malay · Argentina
1022
-17
🇦🇺 Vietnamese · Australia
1008
-17
🇨🇳 Bohemians · China
1004
-17
🇨🇳 Varangians · China
995
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,904 13:41 24:45 37:46 ⚔ Scout Rush
34 2,338 15:29 23:25 50:44 ⛏ Fish Boom FC
28 1,931 12:58 23:03 46:05 ⚔ Towers FC
25 1,691 13:41 23:42 40:05 ⚔ Scout Rush
23 1,569 15:20 24:15 43:49 ⚔ Towers into Archers
17 1,157 12:56 28:28 — ⚔ M@A into Towers
12 798 15:35 37:15 — ⛏ Fast Castle
9 595 11:42 26:16 —

Resources

Player Food Wood Gold Stone Spent Collected
29,515 40,581 22,610 3,305 96,011 109,750
35,070 35,201 19,295 2,650 92,216 99,637
21,850 32,744 18,265 2,845 75,704 77,313
31,625 18,715 15,270 4,850 70,460 75,467
22,055 16,498 9,785 1,600 49,938 52,666
18,315 15,225 9,420 5,850 48,810 52,889
6,920 4,683 1,980 1,105 14,688 15,425
7,135 4,642 1,100 920 13,797 16,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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