AoeStats
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Arena

510275213Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 42m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1166
+9
🇨🇳 Slavs · China
1055
+13
979
+16
🇭🇰 Mongols · Hong Kong SAR China
963
+16
🇦🇺 Berbers · Australia
1054
-16
🇹🇼 Khmer · Taiwan
994
-14
🇨🇳 Hindustanis · China
954
-12
🇨🇳 Spanish · China
947
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,095 10:32 14:32 28:26 ⛏ Fast Castle
46 1,936 10:18 14:37 29:38 ⛏ Fast Castle
40 1,675 10:51 16:21 33:45 ⚔ FC into Scouts
40 1,675 9:21 13:40 29:24 ⛏ Fast Castle
32 1,348 11:42 17:28 39:08 ⛏ Fast Castle
30 1,245 10:08 14:43 33:04 ⛏ Fast Castle
25 1,039 11:54 16:03 31:48 ⛏ Fast Castle
20 859 11:30 17:23 30:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,670 26,340 15,830 3,200 75,040 85,629
41,820 15,395 15,795 1,100 74,110 83,768
31,065 19,020 13,825 4,300 68,210 72,487
30,125 17,355 15,325 3,650 66,455 83,722
20,605 12,975 9,165 5,600 48,345 57,060
14,775 15,965 5,980 1,630 38,350 44,450
17,820 12,501 6,930 915 38,166 41,920
18,065 9,610 7,035 2,250 36,960 40,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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