AoeStats
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Arena

509023925Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 56m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
851
+14
🇨🇦 Bulgarians · Canada
850
+14
🇨🇦 Vikings · Canada
849
+14
🇨🇱 Danes · Chile
843
-16
🇨🇱 Varangians · Chile
843
-16
🇨🇱 Teutons · Chile
709
-24
Player eAPM Actions Feudal Castle Imperial Opening
28 1,567 9:45 18:45 35:31 ⛏ Fast Castle
28 1,605 12:20 16:29 30:02 ⛏ Fast Castle
24 1,358 12:16 16:26 30:13 ⛏ Fast Castle
22 1,216 10:10 20:49 35:18 ⛏ Fast Castle
21 1,172 12:04 15:40 30:16 ⛏ Fast Castle
19 1,047 11:08 21:07 38:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,045 10,723 20,820 4,050 71,638 84,272
13,875 24,185 15,725 2,745 56,530 94,354
26,050 14,040 11,305 3,650 55,045 68,808
21,050 6,375 7,220 4,780 39,425 74,644
14,395 11,840 7,190 3,200 36,625 41,114
16,240 8,645 6,325 2,545 33,755 39,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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