AoeStats
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Arena

509661561Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 52m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Varangians · Austria
954
+16
🇵🇱 Poles · Poland
954
+16
🇫🇷 Franks · France
953
+16
🇬🇧 Spanish · United Kingdom
928
+16
🇮🇹 Persians · Italy
964
-18
958
-16
🇨🇳 Britons · China
948
-16
🇲🇽 Saxons · Mexico
905
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,991 11:09 15:47 34:03 ⛏ Fast Castle
29 1,506 10:19 13:58 28:17 ⛏ Fast Castle
23 1,211 10:18 17:40 28:30 ⛏ Fast Castle
18 962 11:42 16:29 32:15 ⛏ Fast Castle
17 873 9:39 18:47 36:42 ⛏ Fast Castle
17 881 9:46 18:48 34:52 ⛏ Fast Castle
13 667 10:31 20:29 36:00 ⛏ Fast Castle
13 663 11:32 15:32 39:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,575 18,495 17,210 2,150 67,430 89,845
33,480 10,695 17,100 870 62,145 64,760
26,790 24,790 7,895 1,050 60,525 77,851
29,105 14,085 12,050 2,430 57,670 67,021
26,165 13,410 14,100 3,600 57,275 67,865
21,440 12,710 14,490 2,925 51,565 55,517
15,910 13,635 7,635 2,290 39,470 51,477
13,195 6,175 5,770 1,545 26,685 33,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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