AoeStats
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Black Forest

508543519Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 3m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
1410
+14
🇦🇷 Varangians · Argentina
1409
+14
🇨🇱 Magyars · Chile
1356
+16
🇪🇨 Danes · Ecuador
1315
+17
🇦🇹 Mongols · Austria
1401
-17
🇲🇽 Khmer · Mexico
1382
-16
🇩🇪 Cumans · Germany
1332
-14
🇮🇩 Shu · Indonesia
1327
-14
Player eAPM Actions Feudal Castle Imperial Opening
78 283 — — —
48 176 — — —
45 163 — — —
40 144 — — —
37 135 — — —
33 119 — — —
26 95 — — —
18 67 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 100 50 0 750 638
450 130 50 0 630 531
350 88 50 0 488 432
400 0 50 0 450 344
350 100 0 0 450 423
300 150 0 0 450 285
350 100 0 0 450 342
300 127 0 0 427 380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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