AoeStats
← Masolas

Nomad

510891227Analyzed
4v4 RM · 3h ago on Oct 3, 2026· 94m 40s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1004
+10
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940
+12
🇨🇦 Koreans · Canada
906
+14
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887
+15
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932
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874
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823
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813
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Player eAPM Actions Feudal Castle Imperial Opening
63 5,993 15:26 26:37 43:29 ⛏ Fast Castle
48 4,517 13:50 18:57 48:57 ⛏ Fast Castle
33 3,160 16:38 27:19 41:29 ⛏ Fish Boom FC
33 3,113 14:51 19:45 42:50 ⛏ Fish Boom FC
29 2,712 20:01 26:01 50:12 ⛏ Fish Boom FC
24 2,310 14:59 23:21 50:15 ⚔ Fish Boom into Archers
23 2,153 13:43 22:43 30:16 ⛏ Fish Boom FC
21 1,957 18:11 23:18 42:53 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
42,140 73,556 37,890 10,355 163,941 164,052
65,430 33,376 36,720 4,650 140,176 162,107
76,440 27,897 15,605 4,850 124,792 134,811
33,715 46,730 15,230 3,850 99,525 112,547
38,970 30,975 17,215 5,820 92,980 108,716
19,340 40,597 28,470 3,750 92,157 103,184
41,110 31,876 15,700 2,500 91,186 96,896
56,300 11,490 14,355 4,100 86,245 107,624
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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