AoeStats
← APs | Power to the People

MegaRandom

510868918Analyzed
4v4 RM · 5h ago on Oct 2, 2026· 1m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Dravidians · Argentina
1436
+14
🇮🇹 Vietnamese · Italy
1388
+16
🇵🇪 Mongols · Peru
1353
+18
🇦🇷 Saxons · Argentina
1313
+19
1490
-21
🇦🇷 Jurchens · Argentina
1404
-17
🇦🇷 Tatars · Argentina
1402
-17
🇦🇷 Britons · Argentina
1261
-12
Player eAPM Actions Feudal Castle Imperial Opening
82 134 — — —
49 80 — — —
45 74 — — —
45 74 — — —
43 71 — — —
29 47 — — —
18 30 — — —
5 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 0 0 0 200 120
100 25 0 0 125 100
100 0 0 0 100 110
100 0 0 0 100 100
0 50 0 0 50 70
0 0 0 0 0 120
0 0 0 0 0 55
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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