AoeStats
← Simon Stokvis

Fortress

509413972Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 38m 20s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1565
+17
🇨🇳 Varangians · China
1507
+19
🇦🇷 Magyars · Argentina
1492
+20
🇧🇷 Bohemians · Brazil
1464
+21
🇪🇸 Danes · Spain
1670
-24
🇳🇱 Italians · Netherlands
1565
-19
🇦🇷 Lithuanians · Argentina
1552
-18
🇭🇺 Spanish · Hungary
1510
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 1,845 7:24 11:45 24:26 ⛏ Fast Castle
39 1,493 7:01 10:45 30:04 ⛏ Fast Castle
39 1,479 7:35 11:35 24:30 ⛏ Fast Castle
35 1,349 6:44 11:04 24:24 ⛏ Fast Castle
30 1,154 7:31 11:39 25:05 ⛏ Fast Castle
27 1,054 7:14 10:59 21:15 ⛏ Fast Castle
25 966 7:39 11:17 25:42 ⛏ Fast Castle
24 914 8:02 11:35 26:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,200 11,820 25,985 1,600 85,605 88,250
25,900 21,405 15,480 2,295 65,080 71,210
20,885 20,905 15,920 1,700 59,410 60,312
22,370 19,620 9,125 1,880 52,995 63,112
24,495 10,540 12,615 2,280 49,930 59,319
20,505 11,510 13,330 1,780 47,125 51,755
14,935 15,935 7,255 1,835 39,960 48,214
10,675 10,110 7,375 3,565 31,725 32,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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