AoeStats
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Black Forest

510900865Analyzed
4v4 RM · 4h ago on Oct 3, 2026· 48m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bengalis · Mexico
1304
+13
🇺🇸 Saracens · United States
1302
+13
🇺🇸 Vietnamese · United States
1300
+13
🇧🇷 Jurchens · Brazil
1272
+14
🇺🇸 Danes · United States
1437
-22
🇺🇸 Varangians · United States
1263
-14
🇺🇸 Japanese · United States
1130
-9
🇺🇸 Romans · United States
1100
-8
Player eAPM Actions Feudal Castle Imperial Opening
41 1,975 12:08 16:14 30:18 ⛏ Fast Castle
40 1,956 12:01 15:52 43:37 ⛏ Fast Castle
33 1,630 12:55 23:26 39:11 ⚔ M@A FC
32 1,551 11:00 14:57 28:44 ⛏ Fast Castle
27 1,338 12:12 15:59 33:18 ⛏ Fast Castle
25 1,241 14:12 22:44 41:05 ⛏ Fast Castle
23 1,119 11:00 14:49 30:34 ⛏ Fast Castle
22 1,074 13:07 17:21 38:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,555 17,855 14,465 2,250 70,125 89,715
22,780 24,660 15,380 1,200 64,020 85,987
29,520 16,010 12,350 2,400 60,280 69,656
21,440 17,135 15,340 3,650 57,565 78,547
25,550 12,096 8,205 1,620 47,471 49,949
16,535 20,482 6,870 1,995 45,882 56,589
18,395 11,658 11,500 1,630 43,183 45,487
19,820 10,090 5,905 4,150 39,965 46,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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