AoeStats
← Checkmate++

Nomad

510395098Analyzed
2v2 RM · 10h ago on Sep 30, 2026· 38m 28s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1037
+15
🇲🇽 Italians · Mexico
1002
+16
🇿🇦 Danes · South Africa
1171
-21
🇿🇦 Mongols · South Africa
857
-10
Player eAPM Actions Feudal Castle Imperial Opening
34 1,289 14:11 18:40 — ⛏ Fish Boom FC
25 947 16:36 22:00 30:21 ⛏ Fish Boom FC
25 966 13:21 17:51 34:55 ⛏ Fish Boom FC
14 536 17:08 22:34 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,175 11,275 9,230 1,800 38,480 40,740
12,195 11,999 5,040 1,160 30,394 33,495
8,345 5,635 3,040 1,570 18,590 20,756
5,500 8,715 2,220 100 16,535 20,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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