AoeStats
← 牛油果

Arena

508651657Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 52m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1499
+15
🇨🇳 Persians · China
1482
+16
🇨🇳 Varangians · China
1472
+16
🇨🇳 Britons · China
1463
+17
🇭🇰 Danes · Hong Kong SAR China
1591
-20
🇫🇷 Saracens · France
1479
-16
🇭🇰 Franks · Hong Kong SAR China
1460
-15
🇵🇹 Gurjaras · Portugal
1395
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 3,205 8:54 13:44 31:23 ⛏ Fast Castle
47 2,469 11:11 14:50 26:35 ⛏ Fast Castle
45 2,375 11:01 14:59 28:46 ⛏ Fast Castle
40 2,101 9:53 13:43 28:21 ⛏ Fast Castle
36 1,898 10:23 14:03 28:44 ⛏ Fast Castle
33 1,769 10:08 13:38 29:14 ⛏ Fast Castle
29 1,552 10:48 14:58 28:34 ⛏ Fast Castle
16 855 11:16 15:46 29:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,680 45,680 12,760 3,450 115,570 117,878
52,135 18,925 29,655 4,400 105,115 109,305
35,085 36,210 17,660 3,240 92,195 95,635
34,060 21,370 17,880 4,330 77,640 93,968
29,055 21,665 20,520 1,600 72,840 82,098
33,190 13,645 20,220 4,200 71,255 83,576
22,830 18,644 6,920 2,215 50,609 53,613
14,470 18,578 13,525 1,795 48,368 60,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.