AoeStats
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Arena

510588228Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 51m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Dravidians · Russia
1510
+8
🇺🇸 Varangians · United States
1390
+12
🇨🇳 Koreans · China
1362
+13
🇺🇸 Saxons · United States
1072
+25
🇵🇪 Mongols · Peru
1324
-15
🇳🇴 Huns · Norway
1305
-15
🇵🇱 Saxons · Poland
1284
-14
🇺🇸 Mapuche · United States
1278
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,590 10:25 14:32 28:53 ⛏ Fast Castle
44 2,270 10:45 14:49 28:23 ⛏ Fast Castle
43 2,220 10:16 14:59 35:29 ⛏ Fast Castle
35 1,836 10:24 14:11 29:08 ⛏ Fast Castle
34 1,781 10:36 15:12 33:50 ⛏ Fast Castle
33 1,732 12:18 17:16 31:38 ⛏ Fast Castle
29 1,506 10:29 14:23 28:19 ⛏ Fast Castle
24 1,261 13:46 17:34 23:00 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
41,465 20,145 28,285 2,440 92,335 96,411
46,810 14,690 24,920 1,800 88,220 92,850
52,605 16,630 16,920 980 87,135 90,784
42,025 19,835 18,695 3,310 83,865 87,030
30,135 38,285 10,040 1,600 80,060 89,118
18,150 27,170 10,095 3,080 58,495 64,291
24,690 19,180 11,100 2,830 57,800 59,016
14,145 16,385 9,765 6,205 46,500 51,791
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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