AoeStats
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Arena

508796981Analyzed
4v4 RM · 10d ago on Sep 24, 2026· 77m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Teutons · Taiwan
1122
+15
🇲🇽 Vietnamese · Mexico
1105
+15
🇨🇦 Danes · Canada
1038
+18
🇵🇪 Mongols · Peru
1033
+18
🇨🇦 Ethiopians · Canada
1550
-31
🇺🇸 Varangians · United States
1047
-15
🇺🇸 Turks · United States
1000
-13
🇵🇭 Byzantines · Philippines
834
-7
Player eAPM Actions Feudal Castle Imperial Opening
115 8,848 10:27 13:58 28:46 ⛏ Fast Castle
57 4,414 10:11 14:57 36:20 ⛏ Fast Castle
48 3,683 8:43 21:43 42:27 ⚔ Towers FC
45 3,441 11:22 16:16 31:00 ⛏ Fast Castle
35 2,729 12:21 21:05 30:55
34 2,608 9:51 16:16 35:49 ⛏ Fast Castle
33 2,525 10:18 16:16 41:37 ⛏ Fast Castle
18 1,360 10:23 14:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,050 49,535 21,285 6,050 149,920 166,008
70,815 35,485 35,920 6,325 148,545 172,572
30,270 47,090 32,765 3,655 113,780 130,885
43,090 34,890 14,455 3,850 96,285 98,988
25,535 36,298 23,370 2,800 88,003 124,925
22,855 11,880 10,620 3,540 48,895 55,167
7,315 17,490 9,550 100 34,455 39,969
12,125 12,575 7,025 2,580 34,305 37,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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