AoeStats
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Pilgrims

509708030Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 60m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Varangians · Russia
927
+12
🇺🇸 Koreans · United States
857
+14
🇷🇺 Goths · Russia
851
+15
🇳🇱 Danes · Netherlands
777
+18
🇩🇪 Portuguese · Germany
836
-15
🇹🇷 Turks · Türkiye
827
-15
🇩🇪 Khmer · Germany
822
-15
🇪🇸 Bulgarians · Spain
807
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,216 13:28 19:55 32:39 ⛏ Fish Boom into Fire Galleys FC
35 2,097 12:12 19:30 41:20 ⛏ Fish Boom into Fire Galleys FC
28 1,703 12:04 21:10 30:15 ⛏ Fast Castle
23 1,386 13:47 18:41 51:43 ⚔ Fish Boom into Scouts FC
22 1,301 12:36 17:55 34:02 ⛏ Fish Boom FC
17 997 9:54 17:13 30:37 ⚔ Fish Boom into Towers FC
17 1,054 13:34 26:01 42:43 ⛏ Fish Boom FC
11 642 13:40 22:19 40:18 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
29,945 35,223 7,415 3,100 75,683 90,964
29,875 23,575 11,225 2,350 67,025 68,945
13,225 31,800 12,965 550 58,540 63,822
15,725 19,125 13,560 1,700 50,110 57,935
11,870 21,065 6,045 3,100 42,080 47,786
24,290 8,545 6,325 2,855 42,015 57,346
13,145 12,515 7,830 1,900 35,390 35,529
7,810 11,970 5,405 1,775 26,960 29,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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